I get asked this question more than almost any other one: how do you actually teach entrepreneurship to kids? The honest answer is that you don't teach it the way you'd teach a typical academic subject. You don't lecture. You don't assign readings. You don't quiz them on definitions of "value proposition" or "minimum viable product." You give them small, real entrepreneurial experiences and trust the kids to figure out the rest.
I learned this the hard way. When I started Skypig my senior year of high school, I had no formal training in entrepreneurship. I picked it up by doing it — pitching, failing, adjusting, trying again. Years later, working with educators across the United States and as far away as Uzbekistan, I've watched the same approach work for kids as young as eight.
Start with Inventing, Not Theory
The single best way I've found to introduce entrepreneurship to kids is to start with invention. Not business plans. Not market analysis. Just: see a problem, invent a solution, share it with someone. That's the loop. Everything else in entrepreneurship is built on top of that simple structure.
A good first session might look like this. Ask kids to spend ten minutes noticing things around them that bother them or could be better. Ask them to pick one and sketch a solution. Then give each kid 30 seconds to share their idea with the group. The first time you do this, half the kids will be hesitant. The second time, every hand will be up.
This works because kids haven't yet learned to filter their ideas the way adults have. They'll suggest a robot that does homework, a candy that brushes your teeth as you eat it, a backpack that flies. The ideas are wild — and that's exactly the point. The skill of generating wild ideas without self-censoring is the foundation of entrepreneurial thinking. Programs like the Network for Teaching Entrepreneurship and Junior Achievement have built entire curricula around this principle, with decades of evidence that early exposure to entrepreneurial thinking pays off long-term.
Add Structure As They're Ready
Once kids are comfortable inventing, you can start adding structure. Pitches can get longer. Questions from the audience can get tougher. You can introduce simple business concepts — who would buy this, how much would they pay, what would it cost to make. But each new concept should be introduced because the kids need it for the activity they're already doing, not because it's next on a syllabus. This is the principle behind invention-based learning: the concept lands when there's already a context to put it in.
This is why I designed Products: The Card Game the way I did. The game gives kids a structured invention experience — randomly drawn product features they have to combine into something pitch-able — and forces them to defend it to the table. Kids walk away from a single session having practiced more entrepreneurial skills than a typical week of classroom instruction would teach them. And they had fun doing it. I've seen it work with kids from elementary school through high school, with corporate teams, and with families on game night.
If you want concrete activities to bring into a classroom or after-school program, my list of recommended entrepreneurship class activities and the Shark Tank lesson plan are both designed for kids and easy to adapt to any age group.
The mistake I see most often when adults try to teach entrepreneurship to kids is treating it as smaller-scale adult entrepreneurship. It's not. The mechanics are different. The motivation is different. The right teaching approach is much closer to play than to instruction. If you keep that in mind — and you give kids real chances to invent, pitch, and revise — you'll be amazed at what they come up with.
I've watched it happen in dozens of classrooms now. Kids are far more entrepreneurial than adults give them credit for. The job isn't to teach them. It's to get out of their way.
About the Author
Aaron Heienickle is the founder of Skypig and the creator of Products: The Card Game, a hands-on entrepreneurship game played in classrooms, family game nights, and corporate offsites across the country.
He started Skypig his senior year of high school and has been building it ever since. Aaron studied Marketing and Computer Science at the University of Missouri and is a regular at Missouri Startup Weekend, one of the largest pitch competitions in the state.
Through Skypig, Aaron has worked with educators, students, and corporate teams to bring entrepreneurship to life through doing — not just discussing. Learn more about Aaron.